geometry data造句
例句與造句
- geometry data is modeled as a regular grid, and texture comes from the remote sense or satellite images
地形幾何數(shù)據(jù)來源于數(shù)字高程模型(dem),紋理數(shù)據(jù)來源于衛(wèi)星和遙感圖象。 - and the necessary, feasibility and common structure of dynamic data exchange format are expatiated, which is used to manage the exchange of geometry data
并對其中針對實時處理圖形數(shù)據(jù)交互而提出的動態(tài)數(shù)據(jù)格式的必要性和可行性及其一般結(jié)構(gòu)進行了研究。 - research shows that retained-mode systems can do belonging judgement more effectively by using its capability of handling geometry data to divide models into small units
發(fā)現(xiàn)保留模式并行繪制系統(tǒng)可以利用對圖形數(shù)據(jù)的控制能力對模型進行剖分,進行更加高效的歸屬判斷。 - the commercial cad / cam software ug n is used to set up the flow entity model, and it is imputed into the finite element analysis software ansys via the universal geometry data standard
通過商業(yè)化的cadacm軟件ug為基礎(chǔ)構(gòu)建氣道流體實體模型,并利用通用的幾何標準將模型導(dǎo)入到有限元分析軟件ansys中。 - in this paper, i designed some table to store geometry and non-geometry data according to the analysis i did on the data to be handled . mose of all, i succeeded in putting these data illto corresponding tables
本文在對要處理的數(shù)據(jù)進行了詳細分析的基礎(chǔ)上設(shè)計了存儲幾何和非幾何信息的數(shù)據(jù)庫表,并且完成了數(shù)據(jù)信息存入數(shù)據(jù)庫和提取數(shù)據(jù)的開發(fā)工作。 - It's difficult to find geometry data in a sentence. 用geometry data造句挺難的
- the multiresolution models for terrain texture data and geometry data are matched with each other : to achieve the goal of real time visualization, our framework selects geometry and texture patches based on the screen-space error criteria conforming to the current viewpoint
無論是幾何模型還是地形紋理均進行了多分辨率組織,并且根據(jù)它們在屏幕空間的簡化誤差實時選取兩者恰當?shù)姆直媛省?/li> - in the thesis, compatible data storage fashion and data structure for a large-scale 3d scene is discussed firstly . then the process technique for dem, spatial object geometry data, texture image data and scene metadata are discussed in turn . finally, a new nested index, scene pyramid + sub scene regular dividing quad-tree is brought forward, which consumes less memory and reduces the complexity of spatial data query
本文首先確定了適用于大規(guī)模三維場景可視化的數(shù)據(jù)結(jié)構(gòu)和存儲方式;然后分別針對dem數(shù)據(jù)、地物模型數(shù)據(jù)、紋理影像數(shù)據(jù)及場景元數(shù)據(jù)論述了分割與lod處理的方法;最后給出場景金字塔與子場景規(guī)則分割四叉樹兩套索引的建立以及具體應(yīng)用策略,該索引機制減少了內(nèi)存消耗,降低了數(shù)據(jù)查找的復(fù)雜性。 - first, cyberware laser scanner scans the face of a specific person to acquire its geometry data and texture image . then, the 3d coordinates of the feature points on the face model can be decided upon the geometry data and texture image of the specific face . a deformation method based on interpolation function is adopted for face model calibration
首先用cyberware激光掃描儀獲取一個特定人的人臉的幾何數(shù)據(jù)和紋理圖像;然后由特定人的人臉的幾何數(shù)據(jù)和紋理圖像,可以獲得人臉模型的特征點的三維坐標,采用基于插值函數(shù)變形的方法進行一般人臉模型的校準;最后使用紋理映射的方法將紋理圖像貼在人臉模型上,經(jīng)過渲染可以得到特定人的人臉模型。 - first, cyberware laser scanner scans the face of a specific person to acquire its geometry data and texture image . then, the 3d coordinates of the feature points on the face model can be decided upon the geometry data and texture image of the specific face . a deformation method based on interpolation function is adopted for face model calibration
首先用cyberware激光掃描儀獲取一個特定人的人臉的幾何數(shù)據(jù)和紋理圖像;然后由特定人的人臉的幾何數(shù)據(jù)和紋理圖像,可以獲得人臉模型的特征點的三維坐標,采用基于插值函數(shù)變形的方法進行一般人臉模型的校準;最后使用紋理映射的方法將紋理圖像貼在人臉模型上,經(jīng)過渲染可以得到特定人的人臉模型。 - the major content and contribution of this dissertation include : designing the architecture of the virtual studio systems based on multiple pcs, including functional structure, hardware architecture and the design of blue room . studying and implementing the acquirement and organization of 3d model data including the geometry data, material data, texture mapping data and animal data . studying and implementing the real-time rendering of the virtual scenes
本文重點研究了基于多pc機虛擬演播室系統(tǒng)的體系結(jié)構(gòu)、三維模型的獲取與組織以及虛擬場景的實時渲染等問題,主要的工作與成果包括:(1)設(shè)計了一個多pc機虛擬演播室系統(tǒng)的體系結(jié)構(gòu),包括功能結(jié)構(gòu),硬件體系以及藍室的設(shè)計。 - in our framework, the multi-resolution models for terrain texture data and geometry data are matched with each other to achieve the goal of real time rendering . in chapter 1, we introduce some backgrounds and application domains of the real-time terrain rendering . meanwhile, we summarize some typical methods in recent publications, and enumerate and discuss the research works about terrain rendering in recent years
另外,隨著遙感技術(shù),衛(wèi)星技術(shù)的發(fā)展,使得獲得高分辨率的數(shù)字幾何高程數(shù)據(jù)以及影像紋理數(shù)據(jù)成為可能,人們希望觀察更廣范圍更為精細的地形,在許多應(yīng)用中,地形數(shù)據(jù)集太大而無法全部容于內(nèi)存之中,可以稱之為海量(outofcore),這就對地形的實時繪制提出了更高的要求。 - by analyzing the disadvantage of the parallel rendering load balancing methods based on geometry data analysis, a load balancing method based on time-space conversion is presented which uses time value as the measure of a rendering node's work load and uses space value to control the distribution of work load . a reasonable algorithm is used to convert time value to space value
在分析已有的基于幾何數(shù)據(jù)分析的并行繪制負載平衡算法的基礎(chǔ)上,提出了浙江大學(xué)博士學(xué)位論文基于時空轉(zhuǎn)換的負載平衡算法:以時間值直接作為繪制節(jié)點負載的度量,以空間值控制負載的分配,通過適當方法完成時間值到空間值的轉(zhuǎn)換。