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geometry data造句

"geometry data"是什么意思   

例句與造句

  1. geometry data is modeled as a regular grid, and texture comes from the remote sense or satellite images
    地形幾何數(shù)據(jù)來源于數(shù)字高程模型(dem),紋理數(shù)據(jù)來源于衛(wèi)星和遙感圖象。
  2. and the necessary, feasibility and common structure of dynamic data exchange format are expatiated, which is used to manage the exchange of geometry data
    并對其中針對實時處理圖形數(shù)據(jù)交互而提出的動態(tài)數(shù)據(jù)格式的必要性和可行性及其一般結(jié)構(gòu)進行了研究。
  3. research shows that retained-mode systems can do belonging judgement more effectively by using its capability of handling geometry data to divide models into small units
    發(fā)現(xiàn)保留模式并行繪制系統(tǒng)可以利用對圖形數(shù)據(jù)的控制能力對模型進行剖分,進行更加高效的歸屬判斷。
  4. the commercial cad / cam software ug n is used to set up the flow entity model, and it is imputed into the finite element analysis software ansys via the universal geometry data standard
    通過商業(yè)化的cadacm軟件ug為基礎(chǔ)構(gòu)建氣道流體實體模型,并利用通用的幾何標準將模型導(dǎo)入到有限元分析軟件ansys中。
  5. in this paper, i designed some table to store geometry and non-geometry data according to the analysis i did on the data to be handled . mose of all, i succeeded in putting these data illto corresponding tables
    本文在對要處理的數(shù)據(jù)進行了詳細分析的基礎(chǔ)上設(shè)計了存儲幾何和非幾何信息的數(shù)據(jù)庫表,并且完成了數(shù)據(jù)信息存入數(shù)據(jù)庫和提取數(shù)據(jù)的開發(fā)工作。
  6. It's difficult to find geometry data in a sentence. 用geometry data造句挺難的
  7. the multiresolution models for terrain texture data and geometry data are matched with each other : to achieve the goal of real time visualization, our framework selects geometry and texture patches based on the screen-space error criteria conforming to the current viewpoint
    無論是幾何模型還是地形紋理均進行了多分辨率組織,并且根據(jù)它們在屏幕空間的簡化誤差實時選取兩者恰當?shù)姆直媛省?/li>
  8. in the thesis, compatible data storage fashion and data structure for a large-scale 3d scene is discussed firstly . then the process technique for dem, spatial object geometry data, texture image data and scene metadata are discussed in turn . finally, a new nested index, scene pyramid + sub scene regular dividing quad-tree is brought forward, which consumes less memory and reduces the complexity of spatial data query
    本文首先確定了適用于大規(guī)模三維場景可視化的數(shù)據(jù)結(jié)構(gòu)和存儲方式;然后分別針對dem數(shù)據(jù)、地物模型數(shù)據(jù)、紋理影像數(shù)據(jù)及場景元數(shù)據(jù)論述了分割與lod處理的方法;最后給出場景金字塔與子場景規(guī)則分割四叉樹兩套索引的建立以及具體應(yīng)用策略,該索引機制減少了內(nèi)存消耗,降低了數(shù)據(jù)查找的復(fù)雜性。
  9. first, cyberware laser scanner scans the face of a specific person to acquire its geometry data and texture image . then, the 3d coordinates of the feature points on the face model can be decided upon the geometry data and texture image of the specific face . a deformation method based on interpolation function is adopted for face model calibration
    首先用cyberware激光掃描儀獲取一個特定人的人臉的幾何數(shù)據(jù)和紋理圖像;然后由特定人的人臉的幾何數(shù)據(jù)和紋理圖像,可以獲得人臉模型的特征點的三維坐標,采用基于插值函數(shù)變形的方法進行一般人臉模型的校準;最后使用紋理映射的方法將紋理圖像貼在人臉模型上,經(jīng)過渲染可以得到特定人的人臉模型。
  10. first, cyberware laser scanner scans the face of a specific person to acquire its geometry data and texture image . then, the 3d coordinates of the feature points on the face model can be decided upon the geometry data and texture image of the specific face . a deformation method based on interpolation function is adopted for face model calibration
    首先用cyberware激光掃描儀獲取一個特定人的人臉的幾何數(shù)據(jù)和紋理圖像;然后由特定人的人臉的幾何數(shù)據(jù)和紋理圖像,可以獲得人臉模型的特征點的三維坐標,采用基于插值函數(shù)變形的方法進行一般人臉模型的校準;最后使用紋理映射的方法將紋理圖像貼在人臉模型上,經(jīng)過渲染可以得到特定人的人臉模型。
  11. the major content and contribution of this dissertation include : designing the architecture of the virtual studio systems based on multiple pcs, including functional structure, hardware architecture and the design of blue room . studying and implementing the acquirement and organization of 3d model data including the geometry data, material data, texture mapping data and animal data . studying and implementing the real-time rendering of the virtual scenes
    本文重點研究了基于多pc機虛擬演播室系統(tǒng)的體系結(jié)構(gòu)、三維模型的獲取與組織以及虛擬場景的實時渲染等問題,主要的工作與成果包括:(1)設(shè)計了一個多pc機虛擬演播室系統(tǒng)的體系結(jié)構(gòu),包括功能結(jié)構(gòu),硬件體系以及藍室的設(shè)計。
  12. in our framework, the multi-resolution models for terrain texture data and geometry data are matched with each other to achieve the goal of real time rendering . in chapter 1, we introduce some backgrounds and application domains of the real-time terrain rendering . meanwhile, we summarize some typical methods in recent publications, and enumerate and discuss the research works about terrain rendering in recent years
    另外,隨著遙感技術(shù),衛(wèi)星技術(shù)的發(fā)展,使得獲得高分辨率的數(shù)字幾何高程數(shù)據(jù)以及影像紋理數(shù)據(jù)成為可能,人們希望觀察更廣范圍更為精細的地形,在許多應(yīng)用中,地形數(shù)據(jù)集太大而無法全部容于內(nèi)存之中,可以稱之為海量(outofcore),這就對地形的實時繪制提出了更高的要求。
  13. by analyzing the disadvantage of the parallel rendering load balancing methods based on geometry data analysis, a load balancing method based on time-space conversion is presented which uses time value as the measure of a rendering node's work load and uses space value to control the distribution of work load . a reasonable algorithm is used to convert time value to space value
    在分析已有的基于幾何數(shù)據(jù)分析的并行繪制負載平衡算法的基礎(chǔ)上,提出了浙江大學(xué)博士學(xué)位論文基于時空轉(zhuǎn)換的負載平衡算法:以時間值直接作為繪制節(jié)點負載的度量,以空間值控制負載的分配,通過適當方法完成時間值到空間值的轉(zhuǎn)換。

相鄰詞匯

  1. "geometry control"造句
  2. "geometry correction"造句
  3. "geometry dash"造句
  4. "geometry dash lite"造句
  5. "geometry dash meltdown"造句
  6. "geometry deformation"造句
  7. "geometry description matrix"造句
  8. "geometry design"造句
  9. "geometry dilution of precision"造句
  10. "geometry distortion"造句
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